Instead is playing around with fog effect densities to allow players to experience flying around in low visibility. The team stressed that when it's not just a computer game on a screen in front of you, it's your entire experience, what you might have found thrilling in gaming, now becomes unpleasant. That said, when a player suggests being able to see the wreck of your previous ship and body as you move around space, the designers furiously scribble the idea down in their notebooks.Įven blanking out the whole field of view with flashbangs or stun grenades had to "really be toned down" according to O'Brien. "Maybe once it would be fine but continuously, just death after death after death." "There's a lot of things that sound amazing in theory but in VR they're just horrible," said 3D artist and VR experience designer Andrew Robinson.
#EVE VALKYRIE JOYSTICK CRACKED#
Most designers use a fade to black - you can't often see an avatar of your body anyway so why show it being decapitated or blown up or shot?ĮVE: Valkyrie's team threw out a lot of ideas - including your corpse being sucked out of the cockpit in front of you - before landing on the current, much more subtle iteration: a blasted up cockpit, cracked glass and withered equipment before fading. We are so desensitised to dying in video games that the first time you die in virtual reality, it might come as a bit of a shock. & amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp lt /div& amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp amp gt But that's something we tried to communicate that's possible in VR: looking around the room." Dying in virtual reality is freaky "People aren't so used to using the head as a cursor, if that's the first time you've used it. "A lot of people have struggled with those ship selects using your head," said executive producer Owen O'Brien at a Valkyrie panel at EVE FanFest. But we're just not used to navigating menus like that. When you die in the multiplayer mission, you are transported into a clone vac room and in order to select a different ship from your starter Wraith, you must tilt your head to the right before hitting your controller. So in the single player, tutorial missions, instead of an arrow pointing you back towards where you should be flying in space, Ran will shout, "What are you doing pilot?"ĬCP's clever attempts at creating virtual spaces to act as 3D menus are still a work in progress. The poor souls can't even resort to accessing 2D menus in-game as that would spoil all the immersion they've worked so hard to create.Īudio helps - your pilot in EVE: Valkyrie receives instructions from the protagonist Ran. And game designers don't want to obscure your view of either the cockpit, in this case, or enemies. For a start, if you're wearing a decent enough headset, there should be no corners or edges. The decades old method of simply placing UI elements in the corners or top and bottom edges of the screen simply doesn't cut it in VR. These are the challenges that CCP Games has faced over the past two years, which VR-specific problems it's solved, and which the ones it's still wrangling with. Read this: EVE: Valkyrie is set to define multiplayer VR That's why CCP Games, whose game EVE: Valkyrie is set to be a launch title for both the Oculus Rift and Sony's Project Morpheus, has been revealing build after build of the game for EVE players, Oculus fans and the press to play. I really, really want to learn these games with a HOTAS from the ground up.If there's one thing VR game developers need right now, it's player feedback.
![eve valkyrie joystick eve valkyrie joystick](https://i.ytimg.com/vi/QVbEViqJ6_Y/maxresdefault.jpg)
I have barely played Eve with the XBox controller because I can tell it is not something I want to become accustomed to. The combination seems pretty bad ass from the videos I have seen. I'm also looking at setting up Voice Attack. Which means hours of setting up and testing different configurations for the HOTAS system until I find one that is intuitive. Now I am working on getting Eve and ED dialed in for the long sessions. I can't tell you how excited I was! The first experiences with Dream Deck and Lost have left me in awe. Like many, Virtual reality has been my dream of mine since the early 90's.
#EVE VALKYRIE JOYSTICK UPDATE#
I have searched far and wide for a way to get a joystick or full HOTAS system working with Eve Valkyrie and Elite Dangerous (Oculus Home games) with no results.ġ) What are the detailed steps to getting this up and running?Ģ) Is Oculus working on an update that will allow this in the future?